New semester New projects
This Semester my plan is to work on two diverse projects that will test and push what I have previously learnt in the first semester to expand on what I know. I'm wanting to incorporate new techniques into my work that haven't been used before in my previous work and to also develop the techniques I have learnt in the past.
In order to have the opportunity to work with as many different techniques as possible I'm going to be focusing on more than one project. I have two projects in mind currently that will test my knowledge as an artist and hopefully help to propel me onto a new learning curve. As the projects develop I'm planning on showing breakdowns of my work and highlighting the areas that I've experimented/learned a new technique to help aid my work.
The first project I'll be working on will be with a small indie team. I've agreed to work on a project with my classmates company Cyber Wolf. They've never had a concept artist work with them before and they're currently at the idea generation stage when starting a new game idea. So far I've been in control of the main themes and ideas of my project so I thought it would be interesting to put myself in the position of having a theme and genre given to me to work from up until now I've had freedom with what I choose to paint and if I wasn't liking an idea I could develop and change it into something new. This project will force me to stick to the set theme decided by the my classmate and his team. However it will be interesting to see if I can have any influence on their decisions through painting my concepts and to see how their original ideas may change after viewing work that I have done for them. I haven't worked with anyone on a project since second year during a games jam so I'm looking forward to seeing how this may effect my work and to be able to swap and work on other peoples assets. The classmate I'm working with (Jack.A) is a 3D artist so I've expressed interest in being able to use his 3D block renders of landscapes and characters to paint over and combine both of our work.
The Second project I had in mind has been changing but I think I've finally settled on an idea that contrasts the first project so that I'm able to learn and expand upon a wider range of techniques within my work. Originally I wanted to create an adaptation of 'Batman Gotham By Gaslight'. It's an old graphic novel created in the 1980's that depicts Batman solving the mystery of Jack the Ripper in Victorian times. I had this idea because I was seeking a change from the open world new IP project I was creating in the first semester. This would have me focus on an existing IP (Batman) that everyone already knows and to also be constricted to a Victorian theme and the one location of Gotham as it's a Batman story. I still really like this idea and honestly I'm a bit gutted I wont be doing it. The reason I felt like it wasn't in my best interest at this time to be doing was because it doesn't contrast my first Project idea enough. They're both restricting of genre, themes and locations and I feel like I could learn more from a project that's more diverse as I can work new ideas into it.
So I knew that my idea would have to be a larger setting and have a new theme and genre that I haven't worked on before in order to test myself and keep my work varied.
I've landed upon the idea of an eastern fantasy concept. I wanted to give a regular idea a bit of a twist. When I think of fantasy games I tend to think green landscapes with snow. As well as people riding horses and fighting Dragons. So I want to experiment with the opposite and have it set in more desert areas with sandstone. I feel like this will be a challenge as these types of landscapes can be considered bland and empty so i want to create design solutions to make it look more appealing for an exploration fantasy game. It's also a good chance for me to learn about a different culture and history because I'm going into this project not really knowing much about it at all. I'll be reading and watching articles based on eastern cultures and history to give me a foundation to work from and combine it with a fantasy theme.
In order to have the opportunity to work with as many different techniques as possible I'm going to be focusing on more than one project. I have two projects in mind currently that will test my knowledge as an artist and hopefully help to propel me onto a new learning curve. As the projects develop I'm planning on showing breakdowns of my work and highlighting the areas that I've experimented/learned a new technique to help aid my work.
The first project I'll be working on will be with a small indie team. I've agreed to work on a project with my classmates company Cyber Wolf. They've never had a concept artist work with them before and they're currently at the idea generation stage when starting a new game idea. So far I've been in control of the main themes and ideas of my project so I thought it would be interesting to put myself in the position of having a theme and genre given to me to work from up until now I've had freedom with what I choose to paint and if I wasn't liking an idea I could develop and change it into something new. This project will force me to stick to the set theme decided by the my classmate and his team. However it will be interesting to see if I can have any influence on their decisions through painting my concepts and to see how their original ideas may change after viewing work that I have done for them. I haven't worked with anyone on a project since second year during a games jam so I'm looking forward to seeing how this may effect my work and to be able to swap and work on other peoples assets. The classmate I'm working with (Jack.A) is a 3D artist so I've expressed interest in being able to use his 3D block renders of landscapes and characters to paint over and combine both of our work.
The Second project I had in mind has been changing but I think I've finally settled on an idea that contrasts the first project so that I'm able to learn and expand upon a wider range of techniques within my work. Originally I wanted to create an adaptation of 'Batman Gotham By Gaslight'. It's an old graphic novel created in the 1980's that depicts Batman solving the mystery of Jack the Ripper in Victorian times. I had this idea because I was seeking a change from the open world new IP project I was creating in the first semester. This would have me focus on an existing IP (Batman) that everyone already knows and to also be constricted to a Victorian theme and the one location of Gotham as it's a Batman story. I still really like this idea and honestly I'm a bit gutted I wont be doing it. The reason I felt like it wasn't in my best interest at this time to be doing was because it doesn't contrast my first Project idea enough. They're both restricting of genre, themes and locations and I feel like I could learn more from a project that's more diverse as I can work new ideas into it.
So I knew that my idea would have to be a larger setting and have a new theme and genre that I haven't worked on before in order to test myself and keep my work varied.
I've landed upon the idea of an eastern fantasy concept. I wanted to give a regular idea a bit of a twist. When I think of fantasy games I tend to think green landscapes with snow. As well as people riding horses and fighting Dragons. So I want to experiment with the opposite and have it set in more desert areas with sandstone. I feel like this will be a challenge as these types of landscapes can be considered bland and empty so i want to create design solutions to make it look more appealing for an exploration fantasy game. It's also a good chance for me to learn about a different culture and history because I'm going into this project not really knowing much about it at all. I'll be reading and watching articles based on eastern cultures and history to give me a foundation to work from and combine it with a fantasy theme.
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